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Old Feb 23, 2007, 02:49 AM // 02:49   #1
Ascalonian Squire
 
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Join Date: Feb 2007
Location: CA
Guild: [DDD]
Profession: W/Mo
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Lightbulb E/R. just started it. got any build ideas?

if you do please tell me.

if u want to pm while playin, ign is Zap The Zapper (thats my ele), or ill be on my tank or paragon, tank = Nightmare The Tank para= First Spear Night

all help is apreciated!!!!
thx to those of you who can help
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Old Feb 23, 2007, 08:31 AM // 08:31   #2
The 5th Celestial Boss
 
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Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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You need to provide a little more information before anyone can help you:

1. What campaign have you started in?
2. Which campaigns do you own?
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Old Feb 23, 2007, 11:09 PM // 23:09   #3
Frost Gate Guardian
 
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Join Date: Dec 2006
Profession: E/D
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I used to be an E/R.... *Sigh*, those days are over.

Well, I eventually dropped the build. Here's why; When reading the manual I thought to cover up the Elementalists weak attack power with the Ranger. What I found out is that when you put all your points into Energy Storage, in the end, you don't need a good normal attack. You have soooo much energy you can just keep casting all the live long day.
I'm not saying E/R is bad, I'm just saying that it isn't my choice.

But if you would like to stick to E/R heres my suggestions.

Whatever Element you use, do this thing right here.

Steps:
1. Put a bowstring on your bow that corrisponds with your Element. (Fire, Cold, Earth, Shocking)
2. Put Conjure <Insert Element here> and <Insert Element here> Attunment, this will increase the damage you do with your elemental bow and reduce the cost of you <Insert Element here> skills.
3. Concentrate your skill points on your element and Marksmanship. Pets aren't just worth it.
4. Battle on! Kick butt, do missions and do your thing but remember; shooting arrows may be nice, but also consider having a Nuker build with lots of AoE benifits.



Hope this helps in any remore way.
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Old Mar 03, 2007, 11:28 AM // 11:28   #4
Jungle Guide
 
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Join Date: Apr 2005
Guild: Looking...
Profession: E/
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I sometimes play e/r, and started that wat on my first character.
The thing I learned from the beginning was to simply forget the bow - you are going to be doing far more damage with ele skills, and not have the att points to spare on a bow.

I had two "modes". At lower levels I went fire/storage/beastmastery. Pet made a good tank to keep agro off me, and didn't tend to die that much. Carried charm/comfort/pounce.

At higher levels I went fire/storage/wilderness survival. Serpants quickness was brilliant, and troll unguent a much better self-heal.
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Old Mar 03, 2007, 11:43 AM // 11:43   #5
Ascalonian Squire
 
Join Date: Feb 2007
Location: Berlin
Guild: Angel Sharks [DVDF] / Three Fame [Run]
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Leave the bow and the pets at home, the only thing I would consider is using SQ from your secondary...
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